185 lines
8.4 KiB
Python
185 lines
8.4 KiB
Python
import json
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import os
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import random
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from services.llm import LLMError, send_message_with_model
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import logging
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logger = logging.getLogger(__name__)
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NARRATOR_MODEL = os.getenv("RPG_NARRATOR_MODEL", "").strip() or "deepseek/deepseek-chat-v3"
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NARRATOR_PRE_SYSTEM = """You are the System/Narrator of an RPG chat.
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Decide if the user's action requires a skill/ability check (physical action, persuasion, deception, stealth, combat, etc.).
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Pure dialogue, questions, or passive observation do NOT require a check.
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Return ONLY valid JSON (no markdown):
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{
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"needs_check": true,
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"check_reason": "brief reason why a check is needed (e.g. 'jumping over a pit')",
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"directives": ["short imperative rules for the next character reply"],
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"resolution_text": "what actually happens as result of the action — written as narrator prose (1-2 sentences). Only if needs_check=true and roll/outcome provided.",
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"status_quo_update": "optional short update about the world state",
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"scene_update": {"place": "", "time_of_day": "", "day": "", "weather": "", "exits": [], "layout_note": ""}
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}
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scene_update: only include keys that changed (partial). Omit scene_update if nothing changed.
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If needs_check=false: directives may still guide tone/pacing, resolution_text must be empty string.
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If needs_check=true and roll/outcome are provided: resolution_text MUST reflect the outcome.
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- critical failure (1): embarrassing or painful failure with extra complication
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- failure (2-8): action fails, partial or no progress
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- success (9-19): action succeeds as intended
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- critical success (20): spectacular success with bonus effect"""
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NARRATOR_POST_SYSTEM = """You are the System/Narrator of an RPG chat.
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After the character replied, update persistent state.
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Return ONLY valid JSON (no markdown):
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{
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"status_quo_update": "what changed in the world/state (1-3 sentences)",
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"facts": ["durable fact strings OR {\"text\":\"...\",\"rp_day\":\"день 1\"}"],
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"choices": [{"id":"a","label":"..."}, ...],
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"affinity_delta": 0,
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"stats_delta": {"lust": 0, "stamina": 0, "tension": 0},
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"scene_update": {"place": "", "place_id": "", "time_of_day": "", "day": "", "weather": "", "exits": [], "layout_note": ""},
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"quest_updates": [{"title": "quest title", "status": "active|done|failed"}],
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"outfit_update": ["danbooru_tag", "danbooru_tag"],
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"step_complete": false,
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"step_completion_note": "optional 1 sentence when step_complete is true"
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}
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Rules:
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- status_quo_update: internal DM state only (facts, location, mood). Never address the player, never use headers like "Status quo"/"Статус кво", P.S., or author commentary.
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- affinity_delta: integer -2..+2. Positive if character warmed up to player, negative if pushed away. 0 if neutral.
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- stats_delta: each lust/stamina/tension -2..+2 (0 if unchanged). lust=arousal, stamina=energy, tension=stress.
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- scene_update: partial location/time schema; only keys that changed. Do not duplicate all of status_quo into scene_update.
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- quest_updates: legacy; prefer step_complete for story progression. Empty array otherwise.
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- step_complete: true ONLY when the CURRENT story step completion_criteria are clearly met. Do not rush.
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- choices: 0-4 options for what the player can do next. REQUIRED when scripted beats are exhausted — never return an empty choices array unless the session truly ended.
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- outfit_update: ONLY if clothing visibly changed. Use danbooru underscore_tags WITH COLOR when possible
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(e.g. white_tank_top, black_sports_shorts, gold_championship_belt, blue_jeans, red_ribbon).
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Every garment tag should include a color prefix unless the item is inherently colorless (barefoot, nude).
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Never bare generic tags like sports_shorts or torn_tank_top without a color. Empty array if no change."""
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async def narrator_pre(
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persona_name: str,
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context: str,
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global_plot: str,
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facts_block: str,
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user_message: str,
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roll: int | None = None,
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outcome: str | None = None,
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extra_context: str = "",
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*,
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lang: str = "ru",
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) -> dict:
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roll_block = f"Roll d20={roll}\nOutcome={outcome}\n\n" if roll is not None else ""
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user = (
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f"Persona: {persona_name}\n"
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f"{roll_block}"
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f"User action: {user_message}\n\n"
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f"Global plot:\n{global_plot}\n\n"
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f"Facts:\n{facts_block}\n\n"
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f"Recent context:\n{context}\n"
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)
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if extra_context:
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user += f"\n--- Session state ---\n{extra_context}\n---\n"
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from services.rpg_locale import locale_instruction
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try:
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raw = await send_message_with_model(
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[
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{
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"role": "system",
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"content": NARRATOR_PRE_SYSTEM + "\n" + locale_instruction(lang),
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},
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{"role": "user", "content": user},
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],
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NARRATOR_MODEL,
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)
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except LLMError as e:
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logger.warning("Narrator-pre LLM failed (model=%s): %s", NARRATOR_MODEL, e)
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return {"needs_check": False, "directives": [], "status_quo_update": "", "resolution_text": "", "_ok": False}
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except Exception as e:
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logger.warning("Narrator-pre unexpected error: %s", e)
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return {"needs_check": False, "directives": [], "status_quo_update": "", "resolution_text": "", "_ok": False}
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cleaned = raw.strip()
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if cleaned.startswith("```"):
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cleaned = cleaned.split("\n", 1)[1] if "\n" in cleaned else cleaned
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if cleaned.endswith("```"):
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cleaned = cleaned.rsplit("```", 1)[0]
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cleaned = cleaned.strip()
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try:
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data = json.loads(cleaned)
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if isinstance(data, dict):
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data["_ok"] = True
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return data
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except Exception:
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logger.warning("Narrator-pre JSON parse failed. Raw=%.500s", raw)
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return {"needs_check": False, "directives": [], "status_quo_update": "", "resolution_text": "", "_ok": False}
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async def narrator_post(
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persona_name: str,
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context: str,
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global_plot: str,
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facts_block: str,
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is_opening: bool = False,
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extra_context: str = "",
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*,
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lang: str = "ru",
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) -> dict:
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opening_block = ""
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if is_opening:
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opening_block = (
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"\n\nOPENING SCENE: This is the first greeting, not a mid-conversation reply. "
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"Extract the character's INITIAL visible clothing from the greeting into outfit_update "
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"(danbooru underscore tags WITH color prefixes: white_shirt, black_shorts, gold_belt), "
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"even if clothing did not change during the scene. "
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"Set status_quo to describe the opening situation. "
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"Fill scene_update from greeting and scenario (place, time_of_day, day, layout_note). "
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"If the greeting shows clear warmth or hostility toward the player, set affinity_delta "
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"non-zero (-2..+2); use 0 only if truly neutral.\n"
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)
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user = (
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f"Persona: {persona_name}\n\n"
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f"Global plot:\n{global_plot}\n\n"
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f"Facts:\n{facts_block}\n\n"
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f"Recent context:\n{context}\n"
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f"{opening_block}"
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)
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if extra_context:
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user += f"\n--- Session state ---\n{extra_context}\n---\n"
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from services.rpg_locale import locale_instruction
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try:
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raw = await send_message_with_model(
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[
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{
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"role": "system",
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"content": NARRATOR_POST_SYSTEM + "\n" + locale_instruction(lang),
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},
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{"role": "user", "content": user},
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],
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NARRATOR_MODEL,
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)
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except LLMError as e:
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logger.warning("Narrator-post LLM failed (model=%s): %s", NARRATOR_MODEL, e)
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return {"status_quo_update": "", "facts": [], "choices": [], "affinity_delta": 0, "quest_updates": [], "step_complete": False, "_ok": False}
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except Exception as e:
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logger.warning("Narrator-post unexpected error: %s", e)
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return {"status_quo_update": "", "facts": [], "choices": [], "affinity_delta": 0, "quest_updates": [], "step_complete": False, "_ok": False}
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cleaned = raw.strip()
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if cleaned.startswith("```"):
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cleaned = cleaned.split("\n", 1)[1] if "\n" in cleaned else cleaned
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if cleaned.endswith("```"):
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cleaned = cleaned.rsplit("```", 1)[0]
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cleaned = cleaned.strip()
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try:
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data = json.loads(cleaned)
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if isinstance(data, dict):
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data["_ok"] = True
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return data
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except Exception:
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logger.warning("Narrator-post JSON parse failed. Raw=%.500s", raw)
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return {"status_quo_update": "", "facts": [], "choices": [], "affinity_delta": 0, "quest_updates": [], "_ok": False}
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