Files
ChatAIBot/static/js/chatSettings.js
T
2026-06-04 08:05:06 +03:00

288 lines
13 KiB
JavaScript

import { sessionId, currentPersona, setCurrentPersona, dom } from './state.js';
import { GENRE_LABELS, bindGenreGrid, resetGenreGrid } from './utils.js';
import { personaIndex } from './personas.js';
const chatSettingsGenres = new Set();
let chatSettingsPersonaId = 'default';
let chatSettingsInitialPersonaId = 'default';
function updateChatSettingsGenresLabel() {
const el = document.getElementById('chatSettingsGenresLabel');
const labels = [...chatSettingsGenres].map(g => GENRE_LABELS[g] || g);
if (!el) return;
if (labels.length) {
el.textContent = `Выбрано: ${labels.join(' + ')}`;
el.classList.remove('hidden');
} else {
el.classList.add('hidden');
}
}
function fillChatSettingsPersonaGrid() {
const grid = document.getElementById('chatSettingsPersonaGrid');
if (!grid) return;
grid.innerHTML = '';
for (const p of personaIndex.values()) {
const card = document.createElement('button');
card.type = 'button';
card.className = 'persona-pick-card' + (p.persona_id === chatSettingsPersonaId ? ' selected' : '');
card.dataset.id = p.persona_id;
card.innerHTML = `<span class="emoji">${p.emoji || '🤖'}</span>${p.name}`;
card.addEventListener('click', () => {
chatSettingsPersonaId = p.persona_id;
grid.querySelectorAll('.persona-pick-card').forEach(c => {
c.classList.toggle('selected', c.dataset.id === chatSettingsPersonaId);
});
});
grid.appendChild(card);
}
}
function loadRpgSettingsToDom(prefix, settings) {
document.getElementById(`${prefix}SettingDice`).checked = settings.dice !== false;
document.getElementById(`${prefix}SettingNarrator`).checked = settings.narrator !== false;
document.getElementById(`${prefix}SettingQuests`).checked = settings.quests !== false;
document.getElementById(`${prefix}SettingAffinity`).checked = settings.affinity !== false;
document.getElementById(`${prefix}SettingStats`).checked = settings.stats === true;
document.getElementById(`${prefix}SettingChoices`).checked = settings.choices !== false;
}
function readRpgSettingsFromDom(prefix) {
return {
dice: document.getElementById(`${prefix}SettingDice`)?.checked ?? true,
narrator: document.getElementById(`${prefix}SettingNarrator`)?.checked ?? true,
quests: document.getElementById(`${prefix}SettingQuests`)?.checked ?? true,
affinity: document.getElementById(`${prefix}SettingAffinity`)?.checked ?? true,
stats: document.getElementById(`${prefix}SettingStats`)?.checked ?? false,
choices: document.getElementById(`${prefix}SettingChoices`)?.checked ?? true,
};
}
async function bootstrapRpg(sid, personaId, genreValue, settings) {
const { updateQuestPanel, addMessage } = await import('./chat.js');
await fetch(`/sessions/${sid}`, {
method: 'PATCH',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({
rpg_enabled: true,
genre: genreValue,
rpg_settings_json: JSON.stringify(settings),
}),
});
const res = await fetch('/chat/rpg/bootstrap', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ session_id: sid, persona_id: personaId, genre: genreValue }),
});
if (res.ok) {
const data = await res.json();
if (data.affinity !== undefined) {
const { updateAffinityDisplay } = await import('./chat.js');
updateAffinityDisplay(data.affinity);
}
if (data.quests) updateQuestPanel(data.quests);
if (data.plot_arc) {
const title = data.plot_arc.title || '';
const hint = data.plot_arc.next_beat_hint || '';
if (title || hint) addMessage('assistant', `📖 ${title}${hint ? '\n' + hint : ''}`);
}
}
}
export async function openChatSettings() {
if (!sessionId) return;
const res = await fetch(`/sessions/${sessionId}`);
if (!res.ok) return;
const s = await res.json();
document.getElementById('chatSettingsTitle').value = s.title || '';
chatSettingsPersonaId = s.persona_id || 'default';
chatSettingsInitialPersonaId = chatSettingsPersonaId;
fillChatSettingsPersonaGrid();
const rpgOn = !!s.rpg_enabled;
document.getElementById('chatSettingsRpg').checked = rpgOn;
document.getElementById('chatSettingsRpgBlock').classList.toggle('hidden', !rpgOn);
chatSettingsGenres.clear();
(s.genre || 'adventure').split(',').forEach(g => {
const t = g.trim();
if (t) chatSettingsGenres.add(t);
});
resetGenreGrid(document.getElementById('chatSettingsGenreGrid'), chatSettingsGenres);
document.getElementById('chatSettingsGenreGrid')?.querySelectorAll('.genre-btn').forEach(btn => {
if (chatSettingsGenres.has(btn.dataset.genre)) btn.classList.add('selected');
});
updateChatSettingsGenresLabel();
let settings = {};
try { settings = JSON.parse(s.rpg_settings_json || '{}'); } catch { /* ignore */ }
loadRpgSettingsToDom('cs', settings);
let phase = '';
try {
const arc = JSON.parse(s.plot_arc_json || '{}');
phase = arc.phase || '';
} catch { /* ignore */ }
let stats = { lust: 0, stamina: 10, tension: 0 };
try {
stats = { ...stats, ...JSON.parse(s.narrative_stats_json || '{}') };
} catch { /* ignore */ }
document.getElementById('chatSettingsMeta').innerHTML = [
`Симпатия: ${s.affinity ?? 0}`,
settings.stats
? `Шкалы: lust ${stats.lust ?? 0}, stamina ${stats.stamina ?? 10}, tension ${stats.tension ?? 0}`
: '',
s.genre ? `Жанр: ${(s.genre || '').split(',').map(g => GENRE_LABELS[g.trim()] || g).join(' + ')}` : '',
phase ? `Фаза арки: ${phase}` : '',
].filter(Boolean).join('<br>');
const dbg = document.getElementById('chatSettingsRpgDebug');
if (dbg) dbg.open = rpgOn;
const affIn = document.getElementById('debugAffinity');
const lustIn = document.getElementById('debugLust');
const stamIn = document.getElementById('debugStamina');
const tensIn = document.getElementById('debugTension');
if (affIn) affIn.value = String(s.affinity ?? 0);
if (lustIn) lustIn.value = String(stats.lust ?? 0);
if (stamIn) stamIn.value = String(stats.stamina ?? 10);
if (tensIn) tensIn.value = String(stats.tension ?? 0);
const st = document.getElementById('debugRpgStateStatus');
if (st) st.textContent = '';
document.getElementById('chatSettingsModal').classList.add('open');
}
export function initChatSettings() {
bindGenreGrid(
document.getElementById('chatSettingsGenreGrid'),
chatSettingsGenres,
updateChatSettingsGenresLabel,
);
document.getElementById('chatSettingsRpg')?.addEventListener('change', (e) => {
document.getElementById('chatSettingsRpgBlock').classList.toggle('hidden', !e.target.checked);
});
document.getElementById('chatSettingsCancel')?.addEventListener('click', () => {
document.getElementById('chatSettingsModal').classList.remove('open');
});
document.getElementById('debugRpgStateApply')?.addEventListener('click', async () => {
if (!sessionId) return;
const statusEl = document.getElementById('debugRpgStateStatus');
const body = {};
const aff = document.getElementById('debugAffinity')?.value;
const lust = document.getElementById('debugLust')?.value;
const stam = document.getElementById('debugStamina')?.value;
const tens = document.getElementById('debugTension')?.value;
if (aff !== '' && aff != null) body.affinity = Number(aff);
if (lust !== '' && lust != null) body.lust = Number(lust);
if (stam !== '' && stam != null) body.stamina = Number(stam);
if (tens !== '' && tens != null) body.tension = Number(tens);
try {
const res = await fetch(`/sessions/${sessionId}/rpg-state`, {
method: 'PATCH',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(body),
});
if (!res.ok) {
const err = await res.json().catch(() => ({}));
if (statusEl) {
statusEl.textContent = err.detail || 'Ошибка';
statusEl.style.color = '#e74c3c';
}
return;
}
const data = await res.json();
const { updateAffinityDisplay, updateStatsDisplay } = await import('./chat.js');
if (data.affinity !== undefined) updateAffinityDisplay(data.affinity);
if (data.narrative_stats) updateStatsDisplay(data.narrative_stats);
if (statusEl) {
statusEl.textContent = 'Сохранено';
statusEl.style.color = '#2ecc71';
}
const blobRes = await fetch(`/chat/system/${sessionId}`);
if (blobRes.ok) {
const { renderSystemBlob } = await import('./sessions.js');
renderSystemBlob(await blobRes.json());
}
} catch {
if (statusEl) {
statusEl.textContent = 'Сеть';
statusEl.style.color = '#e74c3c';
}
}
});
document.getElementById('chatSettingsSave')?.addEventListener('click', async () => {
if (!sessionId) return;
const { loadSessions, applySessionUi, renderSystemBlob } = await import('./sessions.js');
const { reloadChatFromServer } = await import('./chat.js');
const { highlightPersonaBar } = await import('./personas.js');
const title = document.getElementById('chatSettingsTitle').value.trim();
const rpgOn = document.getElementById('chatSettingsRpg').checked;
const genreValue = [...chatSettingsGenres].join(',') || 'adventure';
const settings = readRpgSettingsFromDom('cs');
if (chatSettingsPersonaId !== chatSettingsInitialPersonaId) {
const pName = personaIndex.get(chatSettingsPersonaId)?.name || chatSettingsPersonaId;
const keepHistory = confirm(
`Перепривязать чат к «${pName}»?\n\n`
+ 'OK — сохранить историю сообщений (персонаж в старых репликах может не совпадать).\n'
+ 'Отмена — очистить историю и начать с приветствия нового персонажа.',
);
const clearHistory = !keepHistory;
const rebindRes = await fetch(`/sessions/${sessionId}/rebind-persona`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({
persona_id: chatSettingsPersonaId,
clear_history: clearHistory,
}),
});
if (!rebindRes.ok) {
const err = await rebindRes.json().catch(() => ({}));
alert(err.detail || 'Не удалось сменить персонажа');
return;
}
setCurrentPersona(chatSettingsPersonaId);
chatSettingsInitialPersonaId = chatSettingsPersonaId;
highlightPersonaBar(chatSettingsPersonaId);
await reloadChatFromServer(sessionId);
const blobRes = await fetch(`/chat/system/${sessionId}`);
if (blobRes.ok) renderSystemBlob(await blobRes.json());
}
await fetch(`/sessions/${sessionId}`, {
method: 'PATCH',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({
title: title || undefined,
rpg_enabled: rpgOn,
genre: genreValue,
rpg_settings_json: JSON.stringify(settings),
}),
});
if (rpgOn) {
const sessionRes = await fetch(`/sessions/${sessionId}`);
const s = sessionRes.ok ? await sessionRes.json() : {};
let arc = {};
try { arc = JSON.parse(s.plot_arc_json || '{}'); } catch { /* ignore */ }
if (!arc || !Object.keys(arc).length) {
await bootstrapRpg(sessionId, chatSettingsPersonaId, genreValue, settings);
}
}
document.getElementById('chatSettingsModal').classList.remove('open');
const updated = await (await fetch(`/sessions/${sessionId}`)).json();
applySessionUi(updated);
dom.headerTitle.textContent = updated.title || 'Новый чат';
await loadSessions();
});
}