Files
2026-06-05 14:57:15 +03:00

185 lines
8.4 KiB
Python

import json
import os
import random
from services.llm import LLMError, send_message_with_model
import logging
logger = logging.getLogger(__name__)
NARRATOR_MODEL = os.getenv("RPG_NARRATOR_MODEL", "").strip() or "deepseek/deepseek-chat-v3"
NARRATOR_PRE_SYSTEM = """You are the System/Narrator of an RPG chat.
Decide if the user's action requires a skill/ability check (physical action, persuasion, deception, stealth, combat, etc.).
Pure dialogue, questions, or passive observation do NOT require a check.
Return ONLY valid JSON (no markdown):
{
"needs_check": true,
"check_reason": "brief reason why a check is needed (e.g. 'jumping over a pit')",
"directives": ["short imperative rules for the next character reply"],
"resolution_text": "what actually happens as result of the action — written as narrator prose (1-2 sentences). Only if needs_check=true and roll/outcome provided.",
"status_quo_update": "optional short update about the world state",
"scene_update": {"place": "", "time_of_day": "", "day": "", "weather": "", "exits": [], "layout_note": ""}
}
scene_update: only include keys that changed (partial). Omit scene_update if nothing changed.
If needs_check=false: directives may still guide tone/pacing, resolution_text must be empty string.
If needs_check=true and roll/outcome are provided: resolution_text MUST reflect the outcome.
- critical failure (1): embarrassing or painful failure with extra complication
- failure (2-8): action fails, partial or no progress
- success (9-19): action succeeds as intended
- critical success (20): spectacular success with bonus effect"""
NARRATOR_POST_SYSTEM = """You are the System/Narrator of an RPG chat.
After the character replied, update persistent state.
Return ONLY valid JSON (no markdown):
{
"status_quo_update": "what changed in the world/state (1-3 sentences)",
"facts": ["durable fact strings OR {\"text\":\"...\",\"rp_day\":\"день 1\"}"],
"choices": [{"id":"a","label":"..."}, ...],
"affinity_delta": 0,
"stats_delta": {"lust": 0, "stamina": 0, "tension": 0},
"scene_update": {"place": "", "place_id": "", "time_of_day": "", "day": "", "weather": "", "exits": [], "layout_note": ""},
"quest_updates": [{"title": "quest title", "status": "active|done|failed"}],
"outfit_update": ["danbooru_tag", "danbooru_tag"],
"step_complete": false,
"step_completion_note": "optional 1 sentence when step_complete is true"
}
Rules:
- status_quo_update: internal DM state only (facts, location, mood). Never address the player, never use headers like "Status quo"/"Статус кво", P.S., or author commentary.
- affinity_delta: integer -2..+2. Positive if character warmed up to player, negative if pushed away. 0 if neutral.
- stats_delta: each lust/stamina/tension -2..+2 (0 if unchanged). lust=arousal, stamina=energy, tension=stress.
- scene_update: partial location/time schema; only keys that changed. Do not duplicate all of status_quo into scene_update.
- quest_updates: legacy; prefer step_complete for story progression. Empty array otherwise.
- step_complete: true ONLY when the CURRENT story step completion_criteria are clearly met. Do not rush.
- choices: 0-4 options for what the player can do next. REQUIRED when scripted beats are exhausted — never return an empty choices array unless the session truly ended.
- outfit_update: ONLY if clothing visibly changed. Use danbooru underscore_tags WITH COLOR when possible
(e.g. white_tank_top, black_sports_shorts, gold_championship_belt, blue_jeans, red_ribbon).
Every garment tag should include a color prefix unless the item is inherently colorless (barefoot, nude).
Never bare generic tags like sports_shorts or torn_tank_top without a color. Empty array if no change."""
async def narrator_pre(
persona_name: str,
context: str,
global_plot: str,
facts_block: str,
user_message: str,
roll: int | None = None,
outcome: str | None = None,
extra_context: str = "",
*,
lang: str = "ru",
) -> dict:
roll_block = f"Roll d20={roll}\nOutcome={outcome}\n\n" if roll is not None else ""
user = (
f"Persona: {persona_name}\n"
f"{roll_block}"
f"User action: {user_message}\n\n"
f"Global plot:\n{global_plot}\n\n"
f"Facts:\n{facts_block}\n\n"
f"Recent context:\n{context}\n"
)
if extra_context:
user += f"\n--- Session state ---\n{extra_context}\n---\n"
from services.rpg_locale import locale_instruction
try:
raw = await send_message_with_model(
[
{
"role": "system",
"content": NARRATOR_PRE_SYSTEM + "\n" + locale_instruction(lang),
},
{"role": "user", "content": user},
],
NARRATOR_MODEL,
)
except LLMError as e:
logger.warning("Narrator-pre LLM failed (model=%s): %s", NARRATOR_MODEL, e)
return {"needs_check": False, "directives": [], "status_quo_update": "", "resolution_text": "", "_ok": False}
except Exception as e:
logger.warning("Narrator-pre unexpected error: %s", e)
return {"needs_check": False, "directives": [], "status_quo_update": "", "resolution_text": "", "_ok": False}
cleaned = raw.strip()
if cleaned.startswith("```"):
cleaned = cleaned.split("\n", 1)[1] if "\n" in cleaned else cleaned
if cleaned.endswith("```"):
cleaned = cleaned.rsplit("```", 1)[0]
cleaned = cleaned.strip()
try:
data = json.loads(cleaned)
if isinstance(data, dict):
data["_ok"] = True
return data
except Exception:
logger.warning("Narrator-pre JSON parse failed. Raw=%.500s", raw)
return {"needs_check": False, "directives": [], "status_quo_update": "", "resolution_text": "", "_ok": False}
async def narrator_post(
persona_name: str,
context: str,
global_plot: str,
facts_block: str,
is_opening: bool = False,
extra_context: str = "",
*,
lang: str = "ru",
) -> dict:
opening_block = ""
if is_opening:
opening_block = (
"\n\nOPENING SCENE: This is the first greeting, not a mid-conversation reply. "
"Extract the character's INITIAL visible clothing from the greeting into outfit_update "
"(danbooru underscore tags WITH color prefixes: white_shirt, black_shorts, gold_belt), "
"even if clothing did not change during the scene. "
"Set status_quo to describe the opening situation. "
"Fill scene_update from greeting and scenario (place, time_of_day, day, layout_note). "
"If the greeting shows clear warmth or hostility toward the player, set affinity_delta "
"non-zero (-2..+2); use 0 only if truly neutral.\n"
)
user = (
f"Persona: {persona_name}\n\n"
f"Global plot:\n{global_plot}\n\n"
f"Facts:\n{facts_block}\n\n"
f"Recent context:\n{context}\n"
f"{opening_block}"
)
if extra_context:
user += f"\n--- Session state ---\n{extra_context}\n---\n"
from services.rpg_locale import locale_instruction
try:
raw = await send_message_with_model(
[
{
"role": "system",
"content": NARRATOR_POST_SYSTEM + "\n" + locale_instruction(lang),
},
{"role": "user", "content": user},
],
NARRATOR_MODEL,
)
except LLMError as e:
logger.warning("Narrator-post LLM failed (model=%s): %s", NARRATOR_MODEL, e)
return {"status_quo_update": "", "facts": [], "choices": [], "affinity_delta": 0, "quest_updates": [], "step_complete": False, "_ok": False}
except Exception as e:
logger.warning("Narrator-post unexpected error: %s", e)
return {"status_quo_update": "", "facts": [], "choices": [], "affinity_delta": 0, "quest_updates": [], "step_complete": False, "_ok": False}
cleaned = raw.strip()
if cleaned.startswith("```"):
cleaned = cleaned.split("\n", 1)[1] if "\n" in cleaned else cleaned
if cleaned.endswith("```"):
cleaned = cleaned.rsplit("```", 1)[0]
cleaned = cleaned.strip()
try:
data = json.loads(cleaned)
if isinstance(data, dict):
data["_ok"] = True
return data
except Exception:
logger.warning("Narrator-post JSON parse failed. Raw=%.500s", raw)
return {"status_quo_update": "", "facts": [], "choices": [], "affinity_delta": 0, "quest_updates": [], "_ok": False}