Added RPG
This commit is contained in:
@@ -1,6 +1,7 @@
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import json
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import base64
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import uuid
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from pathlib import Path
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import aiosqlite
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from database.db import DB_PATH
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@@ -110,8 +111,8 @@ async def save_character(card: dict, lora_name: str = "", lora_weight: float = 0
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await db.execute(
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"""INSERT OR REPLACE INTO characters
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(card_id, name, description, personality, scenario, first_mes,
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mes_example, raw_json, lora_name, lora_weight, appearance_tags, lorebook_json)
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VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)""",
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mes_example, raw_json, lora_name, lora_weight, appearance_tags, lorebook_json, avatar_path)
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VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)""",
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(
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card_id,
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card["name"],
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@@ -125,6 +126,7 @@ async def save_character(card: dict, lora_name: str = "", lora_weight: float = 0
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lora_weight,
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card.get("appearance_tags", ""),
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card["lorebook_json"],
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card.get("avatar_path", ""),
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),
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)
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await db.commit()
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@@ -171,7 +173,7 @@ async def update_appearance_tags(card_id: str, appearance_tags: str):
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async def update_character(card_id: str, fields: dict) -> bool:
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allowed = {"name", "description", "personality", "scenario", "first_mes",
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"mes_example", "appearance_tags", "lora_name", "lora_weight"}
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"mes_example", "appearance_tags", "lora_name", "lora_weight", "avatar_path"}
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updates = {k: v for k, v in fields.items() if k in allowed}
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if not updates:
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return False
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@@ -190,6 +192,9 @@ async def import_card_file(content: bytes, filename: str, lora_name: str = "", l
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card = parse_png_card(content)
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if not card:
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raise ValueError("PNG does not contain character card metadata")
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# Use the PNG itself as avatar
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avatar_rel = _save_avatar_bytes(content, f"card_{card['card_id']}")
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card["avatar_path"] = avatar_rel
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else:
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card = parse_card_v2(json.loads(content.decode("utf-8")))
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@@ -210,5 +215,15 @@ async def import_card_file(content: bytes, filename: str, lora_name: str = "", l
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lora_name=lora_name,
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lora_weight=lora_weight,
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appearance_tags=saved.get("appearance_tags", ""),
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avatar_path=saved.get("avatar_path", ""),
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)
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return saved
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def _save_avatar_bytes(png_bytes: bytes, prefix: str) -> str:
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avatars_dir = Path("static/avatars")
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avatars_dir.mkdir(parents=True, exist_ok=True)
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fname = f"{prefix}_{uuid.uuid4().hex[:8]}.png"
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path = avatars_dir / fname
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path.write_bytes(png_bytes)
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return f"avatars/{fname}"
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@@ -31,6 +31,22 @@ async def send_message(messages: list) -> str:
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return data["choices"][0]["message"]["content"]
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async def send_message_with_model(messages: list, model: str) -> str:
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payload = {
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"model": model,
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"messages": messages,
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}
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async with httpx.AsyncClient(timeout=90) as client:
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response = await client.post(
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OPENROUTER_URL,
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headers=HEADERS,
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json=payload
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)
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response.raise_for_status()
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data = response.json()
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return data["choices"][0]["message"]["content"]
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async def stream_message(messages: list):
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"""Стриминг — отдаём чанки по мере получения"""
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payload = {
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@@ -36,6 +36,17 @@ async def get_all_sessions() -> list:
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return [dict(r) for r in rows]
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async def get_session(session_id: str) -> dict | None:
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async with aiosqlite.connect(DB_PATH) as db:
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db.row_factory = aiosqlite.Row
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async with db.execute(
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"SELECT * FROM sessions WHERE session_id = ?",
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(session_id,),
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) as cursor:
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row = await cursor.fetchone()
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return dict(row) if row else None
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async def update_session_title(session_id: str, title: str):
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async with aiosqlite.connect(DB_PATH) as db:
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await db.execute(
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@@ -47,13 +58,113 @@ async def update_session_title(session_id: str, title: str):
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async def update_session_persona(session_id: str, persona_id: str):
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async with aiosqlite.connect(DB_PATH) as db:
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db.row_factory = aiosqlite.Row
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async with db.execute(
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"SELECT persona_id FROM sessions WHERE session_id = ?",
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(session_id,),
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) as cur:
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row = await cur.fetchone()
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prev = row["persona_id"] if row else None
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await db.execute(
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"UPDATE sessions SET persona_id = ?, updated_at = CURRENT_TIMESTAMP WHERE session_id = ?",
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(persona_id, session_id),
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)
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# If persona changed, reset RPG state bound to the persona/arc.
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if prev is not None and prev != persona_id:
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await db.execute(
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"""UPDATE sessions
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SET facts_json = '[]',
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global_plot = '',
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status_quo = '',
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plot_arc_json = '{}'
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WHERE session_id = ?""",
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(session_id,),
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)
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await db.execute(
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"DELETE FROM action_resolutions WHERE session_id = ?",
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(session_id,),
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)
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await db.commit()
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async def update_session_rpg(session_id: str, rpg_enabled: bool):
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async with aiosqlite.connect(DB_PATH) as db:
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await db.execute(
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"UPDATE sessions SET rpg_enabled = ?, updated_at = CURRENT_TIMESTAMP WHERE session_id = ?",
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(1 if rpg_enabled else 0, session_id),
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)
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await db.commit()
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async def update_session_facts(session_id: str, facts_json: str):
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async with aiosqlite.connect(DB_PATH) as db:
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await db.execute(
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"UPDATE sessions SET facts_json = ?, updated_at = CURRENT_TIMESTAMP WHERE session_id = ?",
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(facts_json, session_id),
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)
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await db.commit()
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async def update_session_global_plot(session_id: str, global_plot: str):
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async with aiosqlite.connect(DB_PATH) as db:
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await db.execute(
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"UPDATE sessions SET global_plot = ?, updated_at = CURRENT_TIMESTAMP WHERE session_id = ?",
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(global_plot, session_id),
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)
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await db.commit()
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async def update_session_status_quo(session_id: str, status_quo: str):
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async with aiosqlite.connect(DB_PATH) as db:
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await db.execute(
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"UPDATE sessions SET status_quo = ?, updated_at = CURRENT_TIMESTAMP WHERE session_id = ?",
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(status_quo, session_id),
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)
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await db.commit()
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async def update_session_plot_arc(session_id: str, plot_arc_json: str):
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async with aiosqlite.connect(DB_PATH) as db:
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await db.execute(
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"UPDATE sessions SET plot_arc_json = ?, updated_at = CURRENT_TIMESTAMP WHERE session_id = ?",
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(plot_arc_json, session_id),
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)
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await db.commit()
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async def add_action_resolution(
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session_id: str,
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intent_text: str,
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roll: int,
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outcome: str,
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resolution_text: str,
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message_id: int | None = None,
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):
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async with aiosqlite.connect(DB_PATH) as db:
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await db.execute(
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"""INSERT INTO action_resolutions
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(session_id, message_id, intent_text, roll, outcome, resolution_text)
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VALUES (?, ?, ?, ?, ?, ?)""",
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(session_id, message_id, intent_text, roll, outcome, resolution_text),
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)
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await db.commit()
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async def get_last_action_resolution(session_id: str) -> dict | None:
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async with aiosqlite.connect(DB_PATH) as db:
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db.row_factory = aiosqlite.Row
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async with db.execute(
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"""SELECT * FROM action_resolutions
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WHERE session_id = ?
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ORDER BY id DESC LIMIT 1""",
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(session_id,),
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) as cur:
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row = await cur.fetchone()
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return dict(row) if row else None
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async def delete_session(session_id: str):
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async with aiosqlite.connect(DB_PATH) as db:
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await db.execute("DELETE FROM messages WHERE session_id = ?", (session_id,))
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+95
-4
@@ -63,9 +63,29 @@ def _row_to_persona(row: dict) -> dict:
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"lora_name": row["lora_name"] or "",
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"lora_weight": row["lora_weight"] if row["lora_weight"] is not None else 0.8,
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"appearance_tags": row["appearance_tags"] or "",
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"personality": row.get("personality", "") or "",
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"scenario": row.get("scenario", "") or "",
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"first_mes": row.get("first_mes", "") or "",
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"mes_example": row.get("mes_example", "") or "",
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"lorebook_json": row.get("lorebook_json", "[]") or "[]",
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"avatar_path": row.get("avatar_path", "") or "",
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}
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def build_persona_prompt(data: dict) -> str:
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parts = [
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f"You are {data.get('name', '').strip()}." if data.get("name") else "",
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f"Description: {data.get('description', '').strip()}",
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f"Personality: {data.get('personality', '').strip()}",
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f"Scenario: {data.get('scenario', '').strip()}",
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]
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ex = (data.get("mes_example") or "").strip()
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if ex:
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parts.append(f"Example dialogue:\n{ex}")
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parts.append("Stay in character. Reply as the character. Do not add image tags.")
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return "\n\n".join(p for p in parts if p and p.split(": ", 1)[-1].strip())
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async def get_all_personas() -> dict:
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async with aiosqlite.connect(DB_PATH) as db:
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db.row_factory = aiosqlite.Row
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@@ -96,16 +116,33 @@ async def create_persona(
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lora_name: str = "",
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lora_weight: float = 0.8,
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appearance_tags: str = "",
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personality: str = "",
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scenario: str = "",
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first_mes: str = "",
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mes_example: str = "",
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lorebook_json: str = "[]",
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avatar_path: str = "",
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) -> dict:
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final_prompt = prompt.strip() or build_persona_prompt(
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{
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"name": name,
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"description": description,
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"personality": personality,
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"scenario": scenario,
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"mes_example": mes_example,
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}
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)
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async with aiosqlite.connect(DB_PATH) as db:
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await db.execute(
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"""INSERT INTO personas
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(persona_id, name, emoji, description, prompt, custom,
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sd_enabled, lora_name, lora_weight, appearance_tags)
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VALUES (?, ?, ?, ?, ?, 1, ?, ?, ?, ?)""",
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sd_enabled, lora_name, lora_weight, appearance_tags,
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personality, scenario, first_mes, mes_example, lorebook_json, avatar_path)
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VALUES (?, ?, ?, ?, ?, 1, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)""",
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(
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persona_id, name, emoji, description, prompt,
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persona_id, name, emoji, description, final_prompt,
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1 if sd_enabled else 0, lora_name, lora_weight, appearance_tags,
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personality, scenario, first_mes, mes_example, lorebook_json, avatar_path,
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),
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)
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await db.commit()
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@@ -113,12 +150,18 @@ async def create_persona(
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"name": name,
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"emoji": emoji,
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"description": description,
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"prompt": prompt,
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"prompt": final_prompt,
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"custom": True,
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"sd_enabled": sd_enabled,
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"lora_name": lora_name,
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"lora_weight": lora_weight,
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"appearance_tags": appearance_tags,
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"personality": personality,
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"scenario": scenario,
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"first_mes": first_mes,
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"mes_example": mes_example,
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"lorebook_json": lorebook_json,
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"avatar_path": avatar_path,
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}
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@@ -166,3 +209,51 @@ async def update_persona_prompt(persona_id: str, prompt: str):
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async with aiosqlite.connect(DB_PATH) as db:
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await db.execute("UPDATE personas SET prompt = ? WHERE persona_id = ?", (prompt, persona_id))
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await db.commit()
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async def patch_persona(persona_id: str, fields: dict) -> bool:
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allowed = {
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"name",
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"emoji",
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"description",
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"prompt",
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"sd_enabled",
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"lora_name",
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"lora_weight",
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"appearance_tags",
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"personality",
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"scenario",
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"first_mes",
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"mes_example",
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"lorebook_json",
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"avatar_path",
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}
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updates = {k: v for k, v in fields.items() if k in allowed}
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if not updates:
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return False
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async with aiosqlite.connect(DB_PATH) as db:
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db.row_factory = aiosqlite.Row
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# disallow editing built-in personas
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async with db.execute("SELECT custom FROM personas WHERE persona_id = ?", (persona_id,)) as cur:
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row = await cur.fetchone()
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if not row or not row[0]:
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return False
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# rebuild prompt if user didn't explicitly set it
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raw_fields = {"name", "description", "personality", "scenario", "mes_example"}
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if "prompt" not in updates and (raw_fields & updates.keys()):
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async with db.execute("SELECT * FROM personas WHERE persona_id = ?", (persona_id,)) as cur:
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existing = await cur.fetchone()
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if existing:
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merged = dict(existing)
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merged.update(updates)
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updates["prompt"] = build_persona_prompt(merged)
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cols = ", ".join(f"{k} = ?" for k in updates)
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cur2 = await db.execute(
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f"UPDATE personas SET {cols} WHERE persona_id = ?",
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(*updates.values(), persona_id),
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)
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await db.commit()
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return cur2.rowcount > 0
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@@ -0,0 +1,76 @@
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import json
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import os
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from services.llm import send_message_with_model, send_message
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FACTS_MODEL = os.getenv("RPG_FACTS_MODEL", "").strip() or "deepseek/deepseek-chat-v3"
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FACTS_SYSTEM = """Extract stable facts from the conversation.
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Return ONLY valid JSON (no markdown), as an array of short strings.
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Rules:
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- Facts must be durable (names, relations, inventory, locations, world rules).
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- Do not include ephemeral actions unless they change state.
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- Avoid duplicates.
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- Keep each fact <= 120 chars.
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Example output:
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["User name is Alex", "We are in a ruined castle", "NPC Mira distrusts the user"]"""
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def merge_facts(existing_json: str, new_facts: list[str], limit: int = 80) -> str:
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try:
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existing = json.loads(existing_json or "[]")
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if not isinstance(existing, list):
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existing = []
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except json.JSONDecodeError:
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existing = []
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seen = {str(x).strip() for x in existing if str(x).strip()}
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merged = [str(x).strip() for x in existing if str(x).strip()]
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for f in new_facts:
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s = str(f).strip()
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if not s or s in seen:
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continue
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seen.add(s)
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merged.append(s)
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if len(merged) > limit:
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merged = merged[-limit:]
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return json.dumps(merged, ensure_ascii=False)
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async def extract_facts(context_messages: list[dict]) -> list[str]:
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# Build a compact transcript
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transcript = "\n".join(
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f"{m.get('role')}: {m.get('content','')}".strip()
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for m in context_messages
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if m.get("role") in ("user", "assistant")
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)[-6000:]
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messages = [
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{"role": "system", "content": FACTS_SYSTEM},
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{"role": "user", "content": transcript},
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]
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raw = await (send_message_with_model(messages, FACTS_MODEL) if FACTS_MODEL else send_message(messages))
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try:
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data = json.loads(raw.strip())
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if isinstance(data, list):
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return [str(x) for x in data][:40]
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except Exception:
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return []
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return []
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|
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|
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def facts_to_prompt(facts_json: str, max_items: int = 20) -> str:
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try:
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facts = json.loads(facts_json or "[]")
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if not isinstance(facts, list):
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return ""
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except json.JSONDecodeError:
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return ""
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facts = [str(x).strip() for x in facts if str(x).strip()]
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if not facts:
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return ""
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block = "\n".join(f"- {x}" for x in facts[-max_items:])
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return f"--- Facts (persistent memory) ---\n{block}\n---"
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|
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@@ -0,0 +1,104 @@
|
||||
import json
|
||||
import os
|
||||
|
||||
from services.llm import send_message_with_model
|
||||
import logging
|
||||
|
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logger = logging.getLogger(__name__)
|
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|
||||
NARRATOR_MODEL = os.getenv("RPG_NARRATOR_MODEL", "").strip() or "deepseek/deepseek-chat-v3"
|
||||
|
||||
NARRATOR_PRE_SYSTEM = """You are the System/Narrator of an RPG chat.
|
||||
You do NOT roleplay as the character. You update the status quo and enforce mechanics.
|
||||
Return ONLY valid JSON (no markdown):
|
||||
{
|
||||
"directives": ["short imperative rules for the next character reply"],
|
||||
"resolution_text": "what actually happens as the result of the user's described action (1-2 sentences)",
|
||||
"status_quo_update": "optional short update about the world's state after applying outcome",
|
||||
"choices": [{"id":"a","label":"..."}, ...]
|
||||
}
|
||||
Rules:
|
||||
- directives must be actionable constraints (tone, consequences, new obstacles).
|
||||
- resolution_text must be consistent with roll/outcome and should not contradict established facts.
|
||||
- If outcome is failure/critical failure, impose meaningful complication.
|
||||
- If outcome is success/critical success, allow progress and reward.
|
||||
- Keep it short."""
|
||||
|
||||
NARRATOR_POST_SYSTEM = """You are the System/Narrator of an RPG chat.
|
||||
After the character replied, update persistent status quo and facts.
|
||||
Return ONLY valid JSON (no markdown):
|
||||
{
|
||||
"status_quo_update": "what changed in the world/state (short)",
|
||||
"facts": ["durable facts only"],
|
||||
"choices": [{"id":"a","label":"..."}, ...]
|
||||
}
|
||||
Rules:
|
||||
- status_quo_update should be 1-3 sentences.
|
||||
- facts must be stable and non-duplicative.
|
||||
- choices optional (0-4)."""
|
||||
|
||||
|
||||
async def narrator_pre(
|
||||
persona_name: str,
|
||||
context: str,
|
||||
global_plot: str,
|
||||
facts_block: str,
|
||||
roll: int,
|
||||
outcome: str,
|
||||
) -> dict:
|
||||
user = (
|
||||
f"Persona: {persona_name}\n"
|
||||
f"Roll d20={roll}\nOutcome={outcome}\n\n"
|
||||
f"Global plot:\n{global_plot}\n\n"
|
||||
f"Facts:\n{facts_block}\n\n"
|
||||
f"Recent context:\n{context}\n"
|
||||
)
|
||||
raw = await send_message_with_model(
|
||||
[{"role": "system", "content": NARRATOR_PRE_SYSTEM}, {"role": "user", "content": user}],
|
||||
NARRATOR_MODEL,
|
||||
)
|
||||
cleaned = raw.strip()
|
||||
if cleaned.startswith("```"):
|
||||
cleaned = cleaned.split("\n", 1)[1] if "\n" in cleaned else cleaned
|
||||
if cleaned.endswith("```"):
|
||||
cleaned = cleaned.rsplit("```", 1)[0]
|
||||
cleaned = cleaned.strip()
|
||||
try:
|
||||
data = json.loads(cleaned)
|
||||
if isinstance(data, dict):
|
||||
return data
|
||||
except Exception:
|
||||
logger.warning("Narrator-pre JSON parse failed. Raw=%.500s", raw)
|
||||
return {"directives": [], "status_quo_update": "", "choices": []}
|
||||
|
||||
|
||||
async def narrator_post(
|
||||
persona_name: str,
|
||||
context: str,
|
||||
global_plot: str,
|
||||
facts_block: str,
|
||||
) -> dict:
|
||||
user = (
|
||||
f"Persona: {persona_name}\n\n"
|
||||
f"Global plot:\n{global_plot}\n\n"
|
||||
f"Facts:\n{facts_block}\n\n"
|
||||
f"Recent context:\n{context}\n"
|
||||
)
|
||||
raw = await send_message_with_model(
|
||||
[{"role": "system", "content": NARRATOR_POST_SYSTEM}, {"role": "user", "content": user}],
|
||||
NARRATOR_MODEL,
|
||||
)
|
||||
cleaned = raw.strip()
|
||||
if cleaned.startswith("```"):
|
||||
cleaned = cleaned.split("\n", 1)[1] if "\n" in cleaned else cleaned
|
||||
if cleaned.endswith("```"):
|
||||
cleaned = cleaned.rsplit("```", 1)[0]
|
||||
cleaned = cleaned.strip()
|
||||
try:
|
||||
data = json.loads(cleaned)
|
||||
if isinstance(data, dict):
|
||||
return data
|
||||
except Exception:
|
||||
logger.warning("Narrator-post JSON parse failed. Raw=%.500s", raw)
|
||||
return {"status_quo_update": "", "facts": [], "choices": []}
|
||||
|
||||
@@ -0,0 +1,85 @@
|
||||
import json
|
||||
import os
|
||||
|
||||
from services.llm import send_message_with_model, send_message
|
||||
import logging
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
PLOT_MODEL = os.getenv("RPG_PLOT_MODEL", "").strip() or "deepseek/deepseek-chat-v3"
|
||||
|
||||
ARC_SYSTEM = """You are a narrative designer for an RPG chat.
|
||||
Given the opening scene (greeting), character info, and current facts, produce a STRUCTURED PLOT ARC.
|
||||
Return ONLY valid JSON (no markdown):
|
||||
{
|
||||
"title": "short arc title",
|
||||
"boundaries": ["things that must remain true to preserve immersion"],
|
||||
"phase": "opening|hook|complication|reveal|climax|aftermath",
|
||||
"cast": [{"name":"NPC name","role":"helper|antagonist|bystander","motivation":"..."}],
|
||||
"secrets": ["hidden truths not revealed yet"],
|
||||
"beats": [
|
||||
{"id":"b1","trigger":"event_driven:rest|event_driven:travel|event_driven:help_request|event_driven:after_fail|event_driven:after_success",
|
||||
"injection":"1-3 sentences to introduce the beat WITHOUT breaking current scene",
|
||||
"choices":[{"id":"a","label":"..."},{"id":"b","label":"..."}]}
|
||||
],
|
||||
"next_beat_hint": "short hint for narrator what to push next"
|
||||
}
|
||||
Rules:
|
||||
- Respect the opening scene. Do not jump to unrelated characters immediately.
|
||||
- Beats must feel like natural developments (e.g., distant cry for help, tracks, messenger, uneasy silence).
|
||||
- Keep injections immersive (in-world narration)."""
|
||||
|
||||
|
||||
async def generate_plot_arc(persona_name: str, persona_desc: str, persona_scenario: str, greeting: str, facts_block: str = "") -> dict:
|
||||
user = (
|
||||
f"Character: {persona_name}\n"
|
||||
f"Description: {persona_desc}\n"
|
||||
f"Scenario: {persona_scenario}\n"
|
||||
f"Greeting: {greeting}\n"
|
||||
f"Facts:\n{facts_block}\n"
|
||||
).strip()
|
||||
|
||||
messages = [
|
||||
{"role": "system", "content": ARC_SYSTEM},
|
||||
{"role": "user", "content": user},
|
||||
]
|
||||
raw = await (send_message_with_model(messages, PLOT_MODEL) if PLOT_MODEL else send_message(messages))
|
||||
cleaned = raw.strip()
|
||||
# common OpenRouter formatting: fenced json
|
||||
if cleaned.startswith("```"):
|
||||
cleaned = cleaned.split("\n", 1)[1] if "\n" in cleaned else cleaned
|
||||
if cleaned.endswith("```"):
|
||||
cleaned = cleaned.rsplit("```", 1)[0]
|
||||
cleaned = cleaned.strip()
|
||||
try:
|
||||
data = json.loads(cleaned)
|
||||
return data if isinstance(data, dict) else {}
|
||||
except Exception:
|
||||
logger.warning("PlotArc JSON parse failed. Raw=%.500s", raw)
|
||||
return {}
|
||||
|
||||
|
||||
def should_advance_arc(user_text: str) -> str | None:
|
||||
t = (user_text or "").lower()
|
||||
if any(x in t for x in ["отдыха", "ночлег", "спим", "сон", "разбить лагерь", "лагерь", "отдохн"]):
|
||||
return "event_driven:rest"
|
||||
if any(x in t for x in ["идем дальше", "пойдем дальше", "в путь", "продолжаем путь", "уходим", "возвращаемся", "переходим"]):
|
||||
return "event_driven:travel"
|
||||
if any(x in t for x in ["помоги", "помочь", "нужна помощь", "спасите", "help"]):
|
||||
return "event_driven:help_request"
|
||||
return None
|
||||
|
||||
|
||||
def pop_matching_beats(arc: dict, trigger: str, max_beats: int = 1) -> tuple[dict, list[dict]]:
|
||||
beats = arc.get("beats", [])
|
||||
if not isinstance(beats, list):
|
||||
return arc, []
|
||||
matched, remaining = [], []
|
||||
for b in beats:
|
||||
if len(matched) < max_beats and isinstance(b, dict) and b.get("trigger") == trigger:
|
||||
matched.append(b)
|
||||
else:
|
||||
remaining.append(b)
|
||||
arc["beats"] = remaining
|
||||
return arc, matched
|
||||
|
||||
Reference in New Issue
Block a user