Added RPG

This commit is contained in:
2026-05-28 14:29:43 +03:00
parent e5c0df308f
commit 87699172de
20 changed files with 1268 additions and 22 deletions
+18 -3
View File
@@ -1,6 +1,7 @@
import json
import base64
import uuid
from pathlib import Path
import aiosqlite
from database.db import DB_PATH
@@ -110,8 +111,8 @@ async def save_character(card: dict, lora_name: str = "", lora_weight: float = 0
await db.execute(
"""INSERT OR REPLACE INTO characters
(card_id, name, description, personality, scenario, first_mes,
mes_example, raw_json, lora_name, lora_weight, appearance_tags, lorebook_json)
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)""",
mes_example, raw_json, lora_name, lora_weight, appearance_tags, lorebook_json, avatar_path)
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)""",
(
card_id,
card["name"],
@@ -125,6 +126,7 @@ async def save_character(card: dict, lora_name: str = "", lora_weight: float = 0
lora_weight,
card.get("appearance_tags", ""),
card["lorebook_json"],
card.get("avatar_path", ""),
),
)
await db.commit()
@@ -171,7 +173,7 @@ async def update_appearance_tags(card_id: str, appearance_tags: str):
async def update_character(card_id: str, fields: dict) -> bool:
allowed = {"name", "description", "personality", "scenario", "first_mes",
"mes_example", "appearance_tags", "lora_name", "lora_weight"}
"mes_example", "appearance_tags", "lora_name", "lora_weight", "avatar_path"}
updates = {k: v for k, v in fields.items() if k in allowed}
if not updates:
return False
@@ -190,6 +192,9 @@ async def import_card_file(content: bytes, filename: str, lora_name: str = "", l
card = parse_png_card(content)
if not card:
raise ValueError("PNG does not contain character card metadata")
# Use the PNG itself as avatar
avatar_rel = _save_avatar_bytes(content, f"card_{card['card_id']}")
card["avatar_path"] = avatar_rel
else:
card = parse_card_v2(json.loads(content.decode("utf-8")))
@@ -210,5 +215,15 @@ async def import_card_file(content: bytes, filename: str, lora_name: str = "", l
lora_name=lora_name,
lora_weight=lora_weight,
appearance_tags=saved.get("appearance_tags", ""),
avatar_path=saved.get("avatar_path", ""),
)
return saved
def _save_avatar_bytes(png_bytes: bytes, prefix: str) -> str:
avatars_dir = Path("static/avatars")
avatars_dir.mkdir(parents=True, exist_ok=True)
fname = f"{prefix}_{uuid.uuid4().hex[:8]}.png"
path = avatars_dir / fname
path.write_bytes(png_bytes)
return f"avatars/{fname}"
+16
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@@ -31,6 +31,22 @@ async def send_message(messages: list) -> str:
return data["choices"][0]["message"]["content"]
async def send_message_with_model(messages: list, model: str) -> str:
payload = {
"model": model,
"messages": messages,
}
async with httpx.AsyncClient(timeout=90) as client:
response = await client.post(
OPENROUTER_URL,
headers=HEADERS,
json=payload
)
response.raise_for_status()
data = response.json()
return data["choices"][0]["message"]["content"]
async def stream_message(messages: list):
"""Стриминг — отдаём чанки по мере получения"""
payload = {
+111
View File
@@ -36,6 +36,17 @@ async def get_all_sessions() -> list:
return [dict(r) for r in rows]
async def get_session(session_id: str) -> dict | None:
async with aiosqlite.connect(DB_PATH) as db:
db.row_factory = aiosqlite.Row
async with db.execute(
"SELECT * FROM sessions WHERE session_id = ?",
(session_id,),
) as cursor:
row = await cursor.fetchone()
return dict(row) if row else None
async def update_session_title(session_id: str, title: str):
async with aiosqlite.connect(DB_PATH) as db:
await db.execute(
@@ -47,13 +58,113 @@ async def update_session_title(session_id: str, title: str):
async def update_session_persona(session_id: str, persona_id: str):
async with aiosqlite.connect(DB_PATH) as db:
db.row_factory = aiosqlite.Row
async with db.execute(
"SELECT persona_id FROM sessions WHERE session_id = ?",
(session_id,),
) as cur:
row = await cur.fetchone()
prev = row["persona_id"] if row else None
await db.execute(
"UPDATE sessions SET persona_id = ?, updated_at = CURRENT_TIMESTAMP WHERE session_id = ?",
(persona_id, session_id),
)
# If persona changed, reset RPG state bound to the persona/arc.
if prev is not None and prev != persona_id:
await db.execute(
"""UPDATE sessions
SET facts_json = '[]',
global_plot = '',
status_quo = '',
plot_arc_json = '{}'
WHERE session_id = ?""",
(session_id,),
)
await db.execute(
"DELETE FROM action_resolutions WHERE session_id = ?",
(session_id,),
)
await db.commit()
async def update_session_rpg(session_id: str, rpg_enabled: bool):
async with aiosqlite.connect(DB_PATH) as db:
await db.execute(
"UPDATE sessions SET rpg_enabled = ?, updated_at = CURRENT_TIMESTAMP WHERE session_id = ?",
(1 if rpg_enabled else 0, session_id),
)
await db.commit()
async def update_session_facts(session_id: str, facts_json: str):
async with aiosqlite.connect(DB_PATH) as db:
await db.execute(
"UPDATE sessions SET facts_json = ?, updated_at = CURRENT_TIMESTAMP WHERE session_id = ?",
(facts_json, session_id),
)
await db.commit()
async def update_session_global_plot(session_id: str, global_plot: str):
async with aiosqlite.connect(DB_PATH) as db:
await db.execute(
"UPDATE sessions SET global_plot = ?, updated_at = CURRENT_TIMESTAMP WHERE session_id = ?",
(global_plot, session_id),
)
await db.commit()
async def update_session_status_quo(session_id: str, status_quo: str):
async with aiosqlite.connect(DB_PATH) as db:
await db.execute(
"UPDATE sessions SET status_quo = ?, updated_at = CURRENT_TIMESTAMP WHERE session_id = ?",
(status_quo, session_id),
)
await db.commit()
async def update_session_plot_arc(session_id: str, plot_arc_json: str):
async with aiosqlite.connect(DB_PATH) as db:
await db.execute(
"UPDATE sessions SET plot_arc_json = ?, updated_at = CURRENT_TIMESTAMP WHERE session_id = ?",
(plot_arc_json, session_id),
)
await db.commit()
async def add_action_resolution(
session_id: str,
intent_text: str,
roll: int,
outcome: str,
resolution_text: str,
message_id: int | None = None,
):
async with aiosqlite.connect(DB_PATH) as db:
await db.execute(
"""INSERT INTO action_resolutions
(session_id, message_id, intent_text, roll, outcome, resolution_text)
VALUES (?, ?, ?, ?, ?, ?)""",
(session_id, message_id, intent_text, roll, outcome, resolution_text),
)
await db.commit()
async def get_last_action_resolution(session_id: str) -> dict | None:
async with aiosqlite.connect(DB_PATH) as db:
db.row_factory = aiosqlite.Row
async with db.execute(
"""SELECT * FROM action_resolutions
WHERE session_id = ?
ORDER BY id DESC LIMIT 1""",
(session_id,),
) as cur:
row = await cur.fetchone()
return dict(row) if row else None
async def delete_session(session_id: str):
async with aiosqlite.connect(DB_PATH) as db:
await db.execute("DELETE FROM messages WHERE session_id = ?", (session_id,))
+95 -4
View File
@@ -63,9 +63,29 @@ def _row_to_persona(row: dict) -> dict:
"lora_name": row["lora_name"] or "",
"lora_weight": row["lora_weight"] if row["lora_weight"] is not None else 0.8,
"appearance_tags": row["appearance_tags"] or "",
"personality": row.get("personality", "") or "",
"scenario": row.get("scenario", "") or "",
"first_mes": row.get("first_mes", "") or "",
"mes_example": row.get("mes_example", "") or "",
"lorebook_json": row.get("lorebook_json", "[]") or "[]",
"avatar_path": row.get("avatar_path", "") or "",
}
def build_persona_prompt(data: dict) -> str:
parts = [
f"You are {data.get('name', '').strip()}." if data.get("name") else "",
f"Description: {data.get('description', '').strip()}",
f"Personality: {data.get('personality', '').strip()}",
f"Scenario: {data.get('scenario', '').strip()}",
]
ex = (data.get("mes_example") or "").strip()
if ex:
parts.append(f"Example dialogue:\n{ex}")
parts.append("Stay in character. Reply as the character. Do not add image tags.")
return "\n\n".join(p for p in parts if p and p.split(": ", 1)[-1].strip())
async def get_all_personas() -> dict:
async with aiosqlite.connect(DB_PATH) as db:
db.row_factory = aiosqlite.Row
@@ -96,16 +116,33 @@ async def create_persona(
lora_name: str = "",
lora_weight: float = 0.8,
appearance_tags: str = "",
personality: str = "",
scenario: str = "",
first_mes: str = "",
mes_example: str = "",
lorebook_json: str = "[]",
avatar_path: str = "",
) -> dict:
final_prompt = prompt.strip() or build_persona_prompt(
{
"name": name,
"description": description,
"personality": personality,
"scenario": scenario,
"mes_example": mes_example,
}
)
async with aiosqlite.connect(DB_PATH) as db:
await db.execute(
"""INSERT INTO personas
(persona_id, name, emoji, description, prompt, custom,
sd_enabled, lora_name, lora_weight, appearance_tags)
VALUES (?, ?, ?, ?, ?, 1, ?, ?, ?, ?)""",
sd_enabled, lora_name, lora_weight, appearance_tags,
personality, scenario, first_mes, mes_example, lorebook_json, avatar_path)
VALUES (?, ?, ?, ?, ?, 1, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)""",
(
persona_id, name, emoji, description, prompt,
persona_id, name, emoji, description, final_prompt,
1 if sd_enabled else 0, lora_name, lora_weight, appearance_tags,
personality, scenario, first_mes, mes_example, lorebook_json, avatar_path,
),
)
await db.commit()
@@ -113,12 +150,18 @@ async def create_persona(
"name": name,
"emoji": emoji,
"description": description,
"prompt": prompt,
"prompt": final_prompt,
"custom": True,
"sd_enabled": sd_enabled,
"lora_name": lora_name,
"lora_weight": lora_weight,
"appearance_tags": appearance_tags,
"personality": personality,
"scenario": scenario,
"first_mes": first_mes,
"mes_example": mes_example,
"lorebook_json": lorebook_json,
"avatar_path": avatar_path,
}
@@ -166,3 +209,51 @@ async def update_persona_prompt(persona_id: str, prompt: str):
async with aiosqlite.connect(DB_PATH) as db:
await db.execute("UPDATE personas SET prompt = ? WHERE persona_id = ?", (prompt, persona_id))
await db.commit()
async def patch_persona(persona_id: str, fields: dict) -> bool:
allowed = {
"name",
"emoji",
"description",
"prompt",
"sd_enabled",
"lora_name",
"lora_weight",
"appearance_tags",
"personality",
"scenario",
"first_mes",
"mes_example",
"lorebook_json",
"avatar_path",
}
updates = {k: v for k, v in fields.items() if k in allowed}
if not updates:
return False
async with aiosqlite.connect(DB_PATH) as db:
db.row_factory = aiosqlite.Row
# disallow editing built-in personas
async with db.execute("SELECT custom FROM personas WHERE persona_id = ?", (persona_id,)) as cur:
row = await cur.fetchone()
if not row or not row[0]:
return False
# rebuild prompt if user didn't explicitly set it
raw_fields = {"name", "description", "personality", "scenario", "mes_example"}
if "prompt" not in updates and (raw_fields & updates.keys()):
async with db.execute("SELECT * FROM personas WHERE persona_id = ?", (persona_id,)) as cur:
existing = await cur.fetchone()
if existing:
merged = dict(existing)
merged.update(updates)
updates["prompt"] = build_persona_prompt(merged)
cols = ", ".join(f"{k} = ?" for k in updates)
cur2 = await db.execute(
f"UPDATE personas SET {cols} WHERE persona_id = ?",
(*updates.values(), persona_id),
)
await db.commit()
return cur2.rowcount > 0
+76
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@@ -0,0 +1,76 @@
import json
import os
from services.llm import send_message_with_model, send_message
FACTS_MODEL = os.getenv("RPG_FACTS_MODEL", "").strip() or "deepseek/deepseek-chat-v3"
FACTS_SYSTEM = """Extract stable facts from the conversation.
Return ONLY valid JSON (no markdown), as an array of short strings.
Rules:
- Facts must be durable (names, relations, inventory, locations, world rules).
- Do not include ephemeral actions unless they change state.
- Avoid duplicates.
- Keep each fact <= 120 chars.
Example output:
["User name is Alex", "We are in a ruined castle", "NPC Mira distrusts the user"]"""
def merge_facts(existing_json: str, new_facts: list[str], limit: int = 80) -> str:
try:
existing = json.loads(existing_json or "[]")
if not isinstance(existing, list):
existing = []
except json.JSONDecodeError:
existing = []
seen = {str(x).strip() for x in existing if str(x).strip()}
merged = [str(x).strip() for x in existing if str(x).strip()]
for f in new_facts:
s = str(f).strip()
if not s or s in seen:
continue
seen.add(s)
merged.append(s)
if len(merged) > limit:
merged = merged[-limit:]
return json.dumps(merged, ensure_ascii=False)
async def extract_facts(context_messages: list[dict]) -> list[str]:
# Build a compact transcript
transcript = "\n".join(
f"{m.get('role')}: {m.get('content','')}".strip()
for m in context_messages
if m.get("role") in ("user", "assistant")
)[-6000:]
messages = [
{"role": "system", "content": FACTS_SYSTEM},
{"role": "user", "content": transcript},
]
raw = await (send_message_with_model(messages, FACTS_MODEL) if FACTS_MODEL else send_message(messages))
try:
data = json.loads(raw.strip())
if isinstance(data, list):
return [str(x) for x in data][:40]
except Exception:
return []
return []
def facts_to_prompt(facts_json: str, max_items: int = 20) -> str:
try:
facts = json.loads(facts_json or "[]")
if not isinstance(facts, list):
return ""
except json.JSONDecodeError:
return ""
facts = [str(x).strip() for x in facts if str(x).strip()]
if not facts:
return ""
block = "\n".join(f"- {x}" for x in facts[-max_items:])
return f"--- Facts (persistent memory) ---\n{block}\n---"
+104
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@@ -0,0 +1,104 @@
import json
import os
from services.llm import send_message_with_model
import logging
logger = logging.getLogger(__name__)
NARRATOR_MODEL = os.getenv("RPG_NARRATOR_MODEL", "").strip() or "deepseek/deepseek-chat-v3"
NARRATOR_PRE_SYSTEM = """You are the System/Narrator of an RPG chat.
You do NOT roleplay as the character. You update the status quo and enforce mechanics.
Return ONLY valid JSON (no markdown):
{
"directives": ["short imperative rules for the next character reply"],
"resolution_text": "what actually happens as the result of the user's described action (1-2 sentences)",
"status_quo_update": "optional short update about the world's state after applying outcome",
"choices": [{"id":"a","label":"..."}, ...]
}
Rules:
- directives must be actionable constraints (tone, consequences, new obstacles).
- resolution_text must be consistent with roll/outcome and should not contradict established facts.
- If outcome is failure/critical failure, impose meaningful complication.
- If outcome is success/critical success, allow progress and reward.
- Keep it short."""
NARRATOR_POST_SYSTEM = """You are the System/Narrator of an RPG chat.
After the character replied, update persistent status quo and facts.
Return ONLY valid JSON (no markdown):
{
"status_quo_update": "what changed in the world/state (short)",
"facts": ["durable facts only"],
"choices": [{"id":"a","label":"..."}, ...]
}
Rules:
- status_quo_update should be 1-3 sentences.
- facts must be stable and non-duplicative.
- choices optional (0-4)."""
async def narrator_pre(
persona_name: str,
context: str,
global_plot: str,
facts_block: str,
roll: int,
outcome: str,
) -> dict:
user = (
f"Persona: {persona_name}\n"
f"Roll d20={roll}\nOutcome={outcome}\n\n"
f"Global plot:\n{global_plot}\n\n"
f"Facts:\n{facts_block}\n\n"
f"Recent context:\n{context}\n"
)
raw = await send_message_with_model(
[{"role": "system", "content": NARRATOR_PRE_SYSTEM}, {"role": "user", "content": user}],
NARRATOR_MODEL,
)
cleaned = raw.strip()
if cleaned.startswith("```"):
cleaned = cleaned.split("\n", 1)[1] if "\n" in cleaned else cleaned
if cleaned.endswith("```"):
cleaned = cleaned.rsplit("```", 1)[0]
cleaned = cleaned.strip()
try:
data = json.loads(cleaned)
if isinstance(data, dict):
return data
except Exception:
logger.warning("Narrator-pre JSON parse failed. Raw=%.500s", raw)
return {"directives": [], "status_quo_update": "", "choices": []}
async def narrator_post(
persona_name: str,
context: str,
global_plot: str,
facts_block: str,
) -> dict:
user = (
f"Persona: {persona_name}\n\n"
f"Global plot:\n{global_plot}\n\n"
f"Facts:\n{facts_block}\n\n"
f"Recent context:\n{context}\n"
)
raw = await send_message_with_model(
[{"role": "system", "content": NARRATOR_POST_SYSTEM}, {"role": "user", "content": user}],
NARRATOR_MODEL,
)
cleaned = raw.strip()
if cleaned.startswith("```"):
cleaned = cleaned.split("\n", 1)[1] if "\n" in cleaned else cleaned
if cleaned.endswith("```"):
cleaned = cleaned.rsplit("```", 1)[0]
cleaned = cleaned.strip()
try:
data = json.loads(cleaned)
if isinstance(data, dict):
return data
except Exception:
logger.warning("Narrator-post JSON parse failed. Raw=%.500s", raw)
return {"status_quo_update": "", "facts": [], "choices": []}
+85
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@@ -0,0 +1,85 @@
import json
import os
from services.llm import send_message_with_model, send_message
import logging
logger = logging.getLogger(__name__)
PLOT_MODEL = os.getenv("RPG_PLOT_MODEL", "").strip() or "deepseek/deepseek-chat-v3"
ARC_SYSTEM = """You are a narrative designer for an RPG chat.
Given the opening scene (greeting), character info, and current facts, produce a STRUCTURED PLOT ARC.
Return ONLY valid JSON (no markdown):
{
"title": "short arc title",
"boundaries": ["things that must remain true to preserve immersion"],
"phase": "opening|hook|complication|reveal|climax|aftermath",
"cast": [{"name":"NPC name","role":"helper|antagonist|bystander","motivation":"..."}],
"secrets": ["hidden truths not revealed yet"],
"beats": [
{"id":"b1","trigger":"event_driven:rest|event_driven:travel|event_driven:help_request|event_driven:after_fail|event_driven:after_success",
"injection":"1-3 sentences to introduce the beat WITHOUT breaking current scene",
"choices":[{"id":"a","label":"..."},{"id":"b","label":"..."}]}
],
"next_beat_hint": "short hint for narrator what to push next"
}
Rules:
- Respect the opening scene. Do not jump to unrelated characters immediately.
- Beats must feel like natural developments (e.g., distant cry for help, tracks, messenger, uneasy silence).
- Keep injections immersive (in-world narration)."""
async def generate_plot_arc(persona_name: str, persona_desc: str, persona_scenario: str, greeting: str, facts_block: str = "") -> dict:
user = (
f"Character: {persona_name}\n"
f"Description: {persona_desc}\n"
f"Scenario: {persona_scenario}\n"
f"Greeting: {greeting}\n"
f"Facts:\n{facts_block}\n"
).strip()
messages = [
{"role": "system", "content": ARC_SYSTEM},
{"role": "user", "content": user},
]
raw = await (send_message_with_model(messages, PLOT_MODEL) if PLOT_MODEL else send_message(messages))
cleaned = raw.strip()
# common OpenRouter formatting: fenced json
if cleaned.startswith("```"):
cleaned = cleaned.split("\n", 1)[1] if "\n" in cleaned else cleaned
if cleaned.endswith("```"):
cleaned = cleaned.rsplit("```", 1)[0]
cleaned = cleaned.strip()
try:
data = json.loads(cleaned)
return data if isinstance(data, dict) else {}
except Exception:
logger.warning("PlotArc JSON parse failed. Raw=%.500s", raw)
return {}
def should_advance_arc(user_text: str) -> str | None:
t = (user_text or "").lower()
if any(x in t for x in ["отдыха", "ночлег", "спим", "сон", "разбить лагерь", "лагерь", "отдохн"]):
return "event_driven:rest"
if any(x in t for x in ["идем дальше", "пойдем дальше", "в путь", "продолжаем путь", "уходим", "возвращаемся", "переходим"]):
return "event_driven:travel"
if any(x in t for x in ["помоги", "помочь", "нужна помощь", "спасите", "help"]):
return "event_driven:help_request"
return None
def pop_matching_beats(arc: dict, trigger: str, max_beats: int = 1) -> tuple[dict, list[dict]]:
beats = arc.get("beats", [])
if not isinstance(beats, list):
return arc, []
matched, remaining = [], []
for b in beats:
if len(matched) < max_beats and isinstance(b, dict) and b.get("trigger") == trigger:
matched.append(b)
else:
remaining.append(b)
arc["beats"] = remaining
return arc, matched