Fixed SD RPG

This commit is contained in:
2026-06-04 08:05:06 +03:00
parent d4cd8f02f4
commit 6189a5fb74
62 changed files with 6969 additions and 552 deletions
+405 -5
View File
@@ -1,7 +1,7 @@
import json
import os
from services.llm import send_message_with_model, send_message
from services.llm import LLMError, send_message_with_model, send_message
import logging
logger = logging.getLogger(__name__)
@@ -63,7 +63,19 @@ async def generate_plot_arc(persona_name: str, persona_desc: str, persona_scenar
{"role": "system", "content": ARC_SYSTEM},
{"role": "user", "content": user},
]
raw = await (send_message_with_model(messages, PLOT_MODEL) if PLOT_MODEL else send_message(messages))
try:
raw = await (
send_message_with_model(messages, PLOT_MODEL)
if PLOT_MODEL
else send_message(messages)
)
except LLMError as e:
logger.warning("generate_plot_arc LLM failed (model=%s): %s", PLOT_MODEL or "SYSTEM", e)
return {}
except Exception as e:
logger.warning("generate_plot_arc unexpected error: %s", e)
return {}
cleaned = raw.strip()
# common OpenRouter formatting: fenced json
if cleaned.startswith("```"):
@@ -79,17 +91,236 @@ async def generate_plot_arc(persona_name: str, persona_desc: str, persona_scenar
return {}
def should_advance_arc(user_text: str) -> str | None:
BEAT_MATCH_SYSTEM = """You decide whether the player's latest message should fire ONE scripted plot beat.
Return ONLY valid JSON (no markdown):
{"fire_beat_id": "id from list or null", "confidence": "high|low"}
Rules:
- Fire only if the message clearly matches that beat's narrative intent RIGHT NOW.
- event_driven:rest — stopping to rest, sleep, camp, sauna break, recuperate (not mere sitting still in scene).
- event_driven:travel — leaving, driving, journey, going to a new place, hitting the road.
- event_driven:help_request — explicit plea for help/rescue/assistance.
- event_driven:after_fail / after_success — follow-up to a recent failure/success beat.
- Casual talk, flirting, exploring the current place without leaving does NOT fire travel.
- If nothing fits well, return null.
- Pick at most ONE beat; prefer high confidence only."""
def dice_outcome_to_beat_trigger(outcome: str | None) -> str | None:
"""Map d20 outcome to event_driven beat trigger (after_fail / after_success)."""
o = (outcome or "").strip().lower()
if o in ("failure", "critical failure"):
return "event_driven:after_fail"
if o in ("success", "critical success"):
return "event_driven:after_success"
return None
def should_advance_arc_keywords(user_text: str) -> str | None:
"""Legacy keyword fallback when LLM match is unavailable."""
t = (user_text or "").lower()
if any(x in t for x in ["отдыха", "ночлег", "спим", "сон", "разбить лагерь", "лагерь", "отдохн"]):
if any(x in t for x in ["отдыха", "ночлег", "спим", "сон", "разбить лагерь", "лагерь", "отдохн", "привала", "заправк", "саун"]):
return "event_driven:rest"
if any(x in t for x in ["идем дальше", "пойдем дальше", "в путь", "продолжаем путь", "уходим", "возвращаемся", "переходим"]):
if any(
x in t
for x in [
"идем дальше", "пойдем дальше", "пойдём дальше", "едем дальше", "едем",
"поехали", "выезжаем", "выезжаю", "в путь", "продолжаем путь",
"уходим", "возвращаемся", "переходим", "за рул", "машин", "автомоб",
"дорог", "трас", "шосс", "приех", "прибыва", "стади", "на стадион",
"отправляемся", "выдвигаемся", "в дорогу",
]
):
return "event_driven:travel"
if any(x in t for x in ["помоги", "помочь", "нужна помощь", "спасите", "help"]):
return "event_driven:help_request"
return None
def _parse_llm_json(raw: str) -> dict | list | None:
cleaned = (raw or "").strip()
if cleaned.startswith("```"):
cleaned = cleaned.split("\n", 1)[1] if "\n" in cleaned else cleaned
if cleaned.endswith("```"):
cleaned = cleaned.rsplit("```", 1)[0]
cleaned = cleaned.strip()
try:
return json.loads(cleaned)
except json.JSONDecodeError:
return None
async def classify_plot_beat(
user_text: str,
beats: list[dict],
recent_context: str = "",
last_dice_outcome: str | None = None,
) -> str | None:
"""LLM: return beat id to fire, or None."""
pending = [b for b in beats if isinstance(b, dict) and b.get("id")]
if not pending or not (user_text or "").strip():
return None
lines = []
for b in pending[:8]:
lines.append(
json.dumps(
{
"id": b.get("id"),
"title": b.get("title", ""),
"trigger": b.get("trigger", ""),
"injection": (b.get("injection") or "")[:200],
},
ensure_ascii=False,
)
)
user = (
f"Player message:\n{user_text.strip()}\n\n"
f"Pending beats:\n" + "\n".join(lines)
)
if recent_context.strip():
user += f"\n\nRecent chat:\n{recent_context.strip()[-2500:]}\n"
if last_dice_outcome:
user += f"\nLast dice outcome this turn: {last_dice_outcome}\n"
messages = [
{"role": "system", "content": BEAT_MATCH_SYSTEM},
{"role": "user", "content": user},
]
try:
raw = await (
send_message_with_model(messages, PLOT_MODEL)
if PLOT_MODEL
else send_message(messages)
)
except LLMError as e:
logger.warning("classify_plot_beat LLM failed: %s", e)
return None
except Exception as e:
logger.warning("classify_plot_beat unexpected: %s", e)
return None
data = _parse_llm_json(raw)
if not isinstance(data, dict):
return None
bid = data.get("fire_beat_id")
if bid in (None, "", "null", "none"):
return None
bid = str(bid).strip()
if data.get("confidence") == "low":
return None
valid_ids = {str(b.get("id")) for b in pending}
if bid in valid_ids:
logger.info("classify_plot_beat: fired %s", bid)
return bid
return None
def pop_beat_by_id(arc: dict, beat_id: str) -> tuple[dict, list[dict]]:
beats = arc.get("beats") or []
matched, remaining = [], []
for b in beats:
if isinstance(b, dict) and str(b.get("id")) == str(beat_id) and not matched:
matched.append(b)
else:
remaining.append(b)
arc["beats"] = remaining
return arc, matched
def beat_title(beat: dict) -> str:
return ((beat.get("title") or beat.get("injection") or "")[:120]).strip()
def count_active_quests(quests: list | None) -> int:
return sum(1 for q in (quests or []) if q.get("status") == "active")
def prune_beats_for_done_quests(arc: dict, quests: list | None) -> tuple[dict, list[dict]]:
"""Drop beats whose title already matches a done/failed quest (manual quest close desync)."""
done_titles = {
(q.get("title") or "").strip().lower()
for q in (quests or [])
if q.get("status") in ("done", "failed")
}
if not done_titles:
return arc, []
removed, kept = [], []
for b in arc.get("beats") or []:
if isinstance(b, dict) and beat_title(b).lower() in done_titles:
removed.append(b)
else:
kept.append(b)
arc["beats"] = kept
return arc, removed
def pop_next_beats(arc: dict, max_beats: int = 1) -> tuple[dict, list[dict]]:
beats = arc.get("beats") or []
if not isinstance(beats, list) or not beats:
return arc, []
n = min(max_beats, len(beats))
matched = [b for b in beats[:n] if isinstance(b, dict)]
arc["beats"] = beats[n:]
return arc, matched
async def process_arc_beats(
arc: dict,
quests: list | None,
user_text: str,
*,
recent_context: str = "",
last_dice_outcome: str | None = None,
allow_stuck_recovery: bool = True,
) -> tuple[dict, list[dict], list[dict], str]:
"""
Prune completed beats, then fire by dice outcome, LLM match, keywords, or stuck recovery.
Returns (arc, fired_beats, pruned_beats, mode).
mode: '' | 'after_dice' | 'llm' | 'trigger' | 'stuck_recovery' | 'pruned'
"""
if not arc:
return arc, [], [], ""
arc, pruned = prune_beats_for_done_quests(arc, quests)
beats_pending = arc.get("beats") or []
dice_trig = dice_outcome_to_beat_trigger(last_dice_outcome)
if dice_trig and beats_pending:
arc, fired = pop_matching_beats(arc, dice_trig, max_beats=1)
if fired:
logger.info(
"process_arc_beats: after_dice %s -> %s",
last_dice_outcome,
fired[0].get("id"),
)
return arc, fired, pruned, "after_dice"
if beats_pending:
beat_id = await classify_plot_beat(
user_text, beats_pending, recent_context, last_dice_outcome
)
if beat_id:
arc, fired = pop_beat_by_id(arc, beat_id)
if fired:
return arc, fired, pruned, "llm"
trig = should_advance_arc_keywords(user_text)
if trig:
arc, fired = pop_matching_beats(arc, trig, max_beats=1)
if fired:
return arc, fired, pruned, "trigger"
if allow_stuck_recovery and arc.get("beats") and count_active_quests(quests) == 0:
arc, fired = pop_next_beats(arc, 1)
if fired:
return arc, fired, pruned, "stuck_recovery"
if pruned:
return arc, [], pruned, "pruned"
return arc, [], [], ""
PHASE_ORDER = ["opening", "hook", "complication", "reveal", "climax", "aftermath"]
@@ -108,6 +339,129 @@ def advance_phase(arc: dict) -> bool:
return True
BEATS_APPEND_SYSTEM = """You are a narrative designer for an RPG chat.
The plot arc has NO remaining scripted beats. Generate 2-3 NEW beats to continue play.
Return ONLY valid JSON (no markdown):
{
"beats": [
{"id":"b_new_1","title":"short quest title","trigger":"event_driven:rest|event_driven:travel|event_driven:help_request|event_driven:after_fail|event_driven:after_success",
"injection":"1-3 sentences in-world",
"choices":[{"id":"a","label":"..."},{"id":"b","label":"..."}]}
],
"next_beat_hint": "what to push next",
"phase": "hook|complication|reveal|climax|aftermath"
}
Match the current scene and completed quests. Do not restart finished storylines."""
async def replenish_arc_beats(
arc: dict,
persona_name: str,
recent_context: str,
quests: list,
genre: str = "adventure",
) -> dict:
"""Append new beats when arc.beats is empty so plot/quest engine can continue."""
if arc.get("beats"):
return arc
quest_lines = "\n".join(
f" [{q.get('status')}] {q.get('title')}" for q in (quests or [])
) or " (none)"
user = (
f"Character: {persona_name}\n"
f"Genre: {format_genres(genre)}\n"
f"Current arc title: {arc.get('title', '')}\n"
f"Phase: {arc.get('phase', 'aftermath')}\n"
f"Boundaries: {json.dumps(arc.get('boundaries', []), ensure_ascii=False)}\n"
f"Quests:\n{quest_lines}\n\n"
f"Recent chat:\n{recent_context[-4000:]}\n"
)
messages = [
{"role": "system", "content": BEATS_APPEND_SYSTEM},
{"role": "user", "content": user},
]
try:
raw = await (
send_message_with_model(messages, PLOT_MODEL)
if PLOT_MODEL
else send_message(messages)
)
except LLMError as e:
logger.warning("replenish_arc_beats failed: %s", e)
return arc
except Exception as e:
logger.warning("replenish_arc_beats unexpected: %s", e)
return arc
cleaned = raw.strip()
if cleaned.startswith("```"):
cleaned = cleaned.split("\n", 1)[1] if "\n" in cleaned else cleaned
if cleaned.endswith("```"):
cleaned = cleaned.rsplit("```", 1)[0]
cleaned = cleaned.strip()
try:
data = json.loads(cleaned)
except Exception:
logger.warning("replenish_arc_beats JSON parse failed. Raw=%.400s", raw)
return arc
new_beats = data.get("beats") if isinstance(data, dict) else []
if isinstance(new_beats, list) and new_beats:
arc["beats"] = new_beats
logger.info("replenish_arc_beats: added %d beats", len(new_beats))
if isinstance(data, dict) and data.get("next_beat_hint"):
arc["next_beat_hint"] = data["next_beat_hint"]
if isinstance(data, dict) and data.get("phase"):
arc["phase"] = data["phase"]
return arc
async def reconcile_plot_arc(
session_id: str,
*,
replenish_if_empty: bool = True,
recent_context: str = "",
persona_name: str = "Character",
genre: str = "adventure",
) -> tuple[dict, bool]:
"""
Prune beats that match done quests; replenish if empty. Persists arc when changed.
Returns (arc, changed).
"""
from services.memory import get_session, get_quests, update_session_plot_arc, seed_quests_from_arc
session = await get_session(session_id)
if not session or not session.get("rpg_enabled"):
return {}, False
try:
arc = json.loads(session.get("plot_arc_json") or "{}")
except (json.JSONDecodeError, TypeError):
arc = {}
if not isinstance(arc, dict):
arc = {}
quests = await get_quests(session_id)
arc, pruned = prune_beats_for_done_quests(arc, quests)
changed = bool(pruned)
if replenish_if_empty and not arc.get("beats"):
arc = await replenish_arc_beats(
arc,
persona_name,
recent_context,
quests,
genre=session.get("genre") or genre,
)
if arc.get("beats"):
changed = True
await seed_quests_from_arc(session_id, arc)
if changed:
await update_session_plot_arc(session_id, json.dumps(arc, ensure_ascii=False))
return arc, changed
def pop_matching_beats(arc: dict, trigger: str, max_beats: int = 1) -> tuple[dict, list[dict]]:
beats = arc.get("beats", [])
if not isinstance(beats, list):
@@ -121,3 +475,49 @@ def pop_matching_beats(arc: dict, trigger: str, max_beats: int = 1) -> tuple[dic
arc["beats"] = remaining
return arc, matched
def normalize_choice(
raw: dict,
*,
source: str = "narrator",
beat: dict | None = None,
) -> dict | None:
"""Normalize a choice dict for storage/UI. Adds source and optional beat metadata."""
if not isinstance(raw, dict):
return None
label = (raw.get("label") or "").strip()
if not label:
return None
cid = (raw.get("id") or label[:1].lower() or "a").strip()
out = {"id": cid, "label": label, "source": source}
if beat and source == "plot_beat":
if beat.get("id"):
out["beat_id"] = beat["id"]
title = (beat.get("title") or "").strip()
if title:
out["beat_title"] = title
injection = (beat.get("injection") or "").strip()
if injection:
out["beat_injection"] = injection
return out
def choices_from_beat(beat: dict) -> list[dict]:
if not isinstance(beat, dict):
return []
return [
c for c in (
normalize_choice(item, source="plot_beat", beat=beat)
for item in (beat.get("choices") or [])
)
if c
]
def choices_from_narrator(raw_choices: list) -> list[dict]:
if not isinstance(raw_choices, list):
return []
return [
c for c in (normalize_choice(item, source="narrator") for item in raw_choices) if c
]