Fixed RPG

This commit is contained in:
2026-05-29 08:52:33 +03:00
parent e5c0df308f
commit 600ad78f05
24 changed files with 2804 additions and 144 deletions
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import json
import os
from services.llm import send_message_with_model, send_message
import logging
logger = logging.getLogger(__name__)
PLOT_MODEL = os.getenv("RPG_PLOT_MODEL", "").strip() or "deepseek/deepseek-chat-v3"
GENRE_LABELS = {
"adventure": "Adventure",
"horror": "Horror",
"romance": "Romance",
"slice_of_life": "Slice of Life",
"fantasy": "Fantasy",
"sci_fi": "Sci-Fi",
}
ARC_SYSTEM = """You are a narrative designer for an RPG chat.
Given the opening scene (greeting), character info, current facts, and genre(s), produce a STRUCTURED PLOT ARC.
Return ONLY valid JSON (no markdown):
{
"title": "short arc title",
"boundaries": ["things that must remain true to preserve immersion"],
"phase": "opening|hook|complication|reveal|climax|aftermath",
"cast": [{"name":"NPC name","role":"helper|antagonist|bystander","motivation":"..."}],
"secrets": ["hidden truths not revealed yet"],
"beats": [
{"id":"b1","trigger":"event_driven:rest|event_driven:travel|event_driven:help_request|event_driven:after_fail|event_driven:after_success",
"injection":"1-3 sentences to introduce the beat WITHOUT breaking current scene",
"choices":[{"id":"a","label":"..."},{"id":"b","label":"..."}]}
],
"next_beat_hint": "short hint for narrator what to push next"
}
Rules:
- Respect the opening scene. Do not jump to unrelated characters immediately.
- Beats must feel like natural developments fitting the genre(s). For cross-genre, blend tropes organically.
- Keep injections immersive (in-world narration)."""
def format_genres(genre: str) -> str:
parts = [g.strip() for g in genre.replace("+", ",").split(",") if g.strip()]
if not parts:
return "Adventure"
labels = [GENRE_LABELS.get(g, g.replace("_", " ").title()) for g in parts]
if len(labels) == 1:
return labels[0]
return " + ".join(labels) + " (cross-genre blend)"
async def generate_plot_arc(persona_name: str, persona_desc: str, persona_scenario: str, greeting: str, facts_block: str = "", genre: str = "adventure") -> dict:
user = (
f"Character: {persona_name}\n"
f"Description: {persona_desc}\n"
f"Scenario: {persona_scenario}\n"
f"Greeting: {greeting}\n"
f"Genre: {format_genres(genre)}\n"
f"Facts:\n{facts_block}\n"
).strip()
messages = [
{"role": "system", "content": ARC_SYSTEM},
{"role": "user", "content": user},
]
raw = await (send_message_with_model(messages, PLOT_MODEL) if PLOT_MODEL else send_message(messages))
cleaned = raw.strip()
# common OpenRouter formatting: fenced json
if cleaned.startswith("```"):
cleaned = cleaned.split("\n", 1)[1] if "\n" in cleaned else cleaned
if cleaned.endswith("```"):
cleaned = cleaned.rsplit("```", 1)[0]
cleaned = cleaned.strip()
try:
data = json.loads(cleaned)
return data if isinstance(data, dict) else {}
except Exception:
logger.warning("PlotArc JSON parse failed. Raw=%.500s", raw)
return {}
def should_advance_arc(user_text: str) -> str | None:
t = (user_text or "").lower()
if any(x in t for x in ["отдыха", "ночлег", "спим", "сон", "разбить лагерь", "лагерь", "отдохн"]):
return "event_driven:rest"
if any(x in t for x in ["идем дальше", "пойдем дальше", "в путь", "продолжаем путь", "уходим", "возвращаемся", "переходим"]):
return "event_driven:travel"
if any(x in t for x in ["помоги", "помочь", "нужна помощь", "спасите", "help"]):
return "event_driven:help_request"
return None
def pop_matching_beats(arc: dict, trigger: str, max_beats: int = 1) -> tuple[dict, list[dict]]:
beats = arc.get("beats", [])
if not isinstance(beats, list):
return arc, []
matched, remaining = [], []
for b in beats:
if len(matched) < max_beats and isinstance(b, dict) and b.get("trigger") == trigger:
matched.append(b)
else:
remaining.append(b)
arc["beats"] = remaining
return arc, matched